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Ubisoft quietly delayed Roller Champions again today over on their discord server. Roller Champions was originally expected to launch around March 31, 2022.
ROLLER CHAMPIONS BETA FULL
With that in mind, the game’s full release will be pushed back to the end of spring 2022. According to the announcement, Ubisoft has found that player feedback and a look at the current state of the game has dictated that a minor delay is what the developing team needs to get the game fully polished up to what Ubisoft wants it to be. Ubisoft’s latest delay of Roller Champions was posted quietly in the game’s Discord, as spotted by video game industry insider Tom Henderson. A recently posted delay will push the release date of Roller Champions back to the end of spring 2022. The game has been in development for a few years now and was set to go live soon, but it looks like Ubisoft wants a little bit more time to polish things up. Ubisoft is taking roller derby and applying some ball scoring mechanics in a free-to-play format. It’s well worth giving a try though, especially if you can grab some friends to join you, with the closed beta kicking off next week on 17th February for PC, Xbox One and PlayStation 4.Roller Champions may be one of the more interesting sport game prospects out there right now. There’s something to Roller Champions, but I think it will take more effort for players to find it than in, say, the inherent charms of Rocket League – and let’s be honest here, Roller Champions is 100% trying to pinch some of Rocket League’s lunch. Then again, this would be quite the power move for a superior team to pull off! You’re meant to go one specific direction around the track in order to quickly pass through the four checkpoints in turn, because going the other direction takes three full circuits before the goal opens. However, one thing that was notable was the handful of players that hadn’t paid attention during the introductory video and not realised the intended direction of play needed in order to score. With a set team of three players, you can start to take on particular roles to shift in and out of. There’s an immense amount of satisfaction to figuring the kinds of tactics that can work in close teamwork, and figuring out when you need to be together and when you want to break off and head off an opponent’s play. That’s bound to be a big part of the appeal for those that choose to get invested in the game. It ain’t going to be easy for someone trying to lone-wolf in the matchmaking queue. You can slingshot yourself forward off an ally, but that requires that they are in position ahead of you to do so. You can quickly throw the ball between you to either evade a tackle or speed up a lap, but passes rely on timing and teammates getting open space to pull off cleanly. Playing for a few hours, I quickly grasped the basic controls, but then started to realise that any of the more advanced tricks on the road to victory are going to need team play and communication.
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The trouble is that there’s the immediate feeling that this is a game that’s going to really need to be mastered, and not just on an individual level.
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It’s definitely on the forgiving side for the would-be tackler, but that makes it easier to pick up and play. Making a tackle is all about position, direction, momentum and timing, whether you’re catching up to another player to try and smack the ball from their hands with a shoulder charge to the back, acting as a blocker to protect your teammate, or yes, flying feet first into an oncoming opponent. There’s a lot of rough and tumble through the game, though it’s generally more in line with that of a roller derby than just senseless violence. Don’t worry, everyone quickly stands up again totally unharmed. Specifically, I’m talking about the times where you take a flying, two-footed leap into your opponent’s face. Such shenanigans were quite a way before my time – I heard about it from my dad, who was a teacher during the knee-scraping fad – but Roller Champions sometimes manages to conjure up the same mental imagery, just much more colourful and cartoonish. Inspired by the 1975 sci-fi sports film, it basically boiled down to kids kicking a football up in the air and whoever it landed next to would get a kicking. All the better to catch up to the opponents and tackle them, sending the both of you clattering to the ground, and dislodging any ball they might have in hand, breaking any progress through a lap if your team is able to pick the ball up again.įor gamers of a certain age, Rollerball was a game that was “played” on the playgrounds of secondary school. Skating is as simple as pointing in a direction, using the ramps and doing a quick pump to gain a little more momentum as you descend, or grabbing onto allies and slingshotting yourself forward at high speed.
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